Some playtesting talk has highlighted that the Duel Wielder and Martial Artist perks are unbalanced, by granting extra actions without the attribute scores to back them up.
I was toying with the idea of making each perk grant bonuses, like:
- Dual Wielder: gain +1 damage and +1 parry while using a secondary weapon.
- Martial Artist: gain +1 damage and +1 protection against unarmed opponents.
A little design-focus points to these not working because:
- If a perk grants +1 to parry, that negates the benefit (option) of substituting a parry skill point for that perk.
- most non-human opponents are “unarmed.”
So how to balance these perks? How do we make them interesting, without making them broken?