I’ve dropped sample special equipment in the “Equipment” chapter, where it belongs. I’m also removing the confusing language on how to design special equipment, and how to assign it. Reason being: it’s too much for a light, core rules system. It’s enough to include some samples, I hope!
Here’s a hand grenade:
Grenade, fragmentation, level 6
Attributes: MP 15
Skills: cast spell (flare) -2
Concept: one action delivers this tiny bomb into enemy territory, and it blows up on the next action (same initiative count as thrower, if applicable), producing the effects of a Flare spell (d8 P (fire) damage to four enemies behind partial or no cover). The grenade’s difficulty contest takes -2, but the minimum casting contest rule does not apply.
If it looks similar to a character sheet, there’s a reason for that!