I played my first game of Savage Worlds. It was surprisingly similar to Modos RPG, especially considering that I wrote the majority of the game without ever having played Savage Worlds. But I had a good time and liked the system.
The core rules are short and sweet, but I felt a little overwhelmed once I encountered Edges, Hindrances, Bennies, “Traits,” the Wild Die, Raises, and the derived attributes (Parry and Toughness). It’s not bad – just more than I was expecting.
The hero-makers, Bennies, the Wild Die, and Aces, feel a little redundant. Each seems designed to give the players a super-feeling.
The wound system is really cool. It looks like it does a nice job of eliminating hit points from the game, and with them some needless mathematics. Also not in the game: experience points – at least massive amounts of them. Gain 5 XP, and your character gets better. Simple and good.
While I also find it awesome that RIFTS is going to become a Savage Worlds book, I think it would be much cooler to see some Modos RPG modules doing that conversion for free – paid for with love and devotion.