Character Module

Rules Catalog

100

Character Concept

Every character has a concept which is a
description of the character that gives it form within
the story of the game.

101

Goals and Flaws

Players give their character concepts at
least one goal and one flaw. 101

102

Average Person

In general, what would be easy for the
average person is also easy for each Player Character.
The average person’s capabilities are established by the
campaign theme. 001

103

Attribute

Character attributes are the fundamental
way in which a character exists in terms of rules. The
significance of an attribute is measured by its score.
The average score is 10.

104

Attribute Bonus

An attribute provides a bonus to contests
that depend on it, equal to the score minus ten then
divided by two if the score is even. If odd, the bonus
is equal to the score minus eleven then divided by two.
103

105

Physical

The physical attribute (abbreviated P) is
the measurement of a character’s body. It can represent
well-being, strength, stamina, speed, and any other
corporeal characteristics. 103

106

Mental

The mental attribute (abbreviated M) is
the measurement of a character’s mind. It can represent
reasoning, sensation, memory, focus, and any other
thought-related characteristics. 103

107

Metaphysical

The metaphysical attribute (abbreviated
MP) is the measurement of a character’s spirit. It can
represent a character’s charisma, soul, aura,
supernatural sensitivity, and any other mystical
characteristics. 103

108

Skill

A skill is a character’s ability that
improves with training or experience. Each skill
normally relates to one attribute.

109

Skill Point

Skill development is measured in skill
points, which are a reusable bonus to contests involving
that skill. 108

110

Maximum Skill Points

A character cannot have more skill points
in one skill than he has character levels. 108, 109, 113

111

Locked Skill

A skill that cannot be used until a
character has at least one skill point in it is called a
locked skill. 108, 109

112

Perk

A perk is a special character benefit
other than attributes and skills.

113

Character Level

A character has a level that acts as a
general measure of his influence. Each level grants an
attribute score point, a skill point, and a perk.

114

Hero Point

A hero point is a daily bonus of d6 that a
PC may use to improve any of his contests. Hero points
should reinforce character concept.

115

Hero Point Limit

A PC may not store more hero points at any
time than he has character levels. 113, 114

116

Hero Point Sources

Hero points renew each in-game day. The GM may
renew hero points as a reward, or whenever a PC
role-plays his flaw in spite of his goal. 114

Character Module

Modos RPG Mich43L