Every character has a character concept, which is a statement or description that gives a character form within the story of the game.
Goals and Flaws
Character goals and flaws should be included in character concepts to facilitate the awarding of hero points when players roleplay their flaws in spite of their goals.
Each character has a level that acts as a relative measure of character progress. Each level includes one attribute score increase, one skill point, and one perk.
A brand new or level 1 character has the same capabilities, or average of total capabilities, as an average person. Furthermore, difficulty bonuses should be gauged in terms of difficulty to an average person.
Attributes are the fundamental way by which a character exists in terms of rules. The significance of an attribute is measured by its score.
An attribute bonus is a bonus that applies to all contests involving a given attribute. The bonus for even attributes is equal to the ((score) – 10)/2. The bonus for odd attributes is equal to the ((score) – 11)/2.
Physical (abbreviated P) is the measurement of a
character’s body. It can represent well-being, strength,
stamina, speed, and any other corporeal characteristics.
Mental (abbreviated M) is the measurement of a character’s
mind. This relates to anything like reasoning, sensing,
memory, and focus.
Metaphysical (abbreviated MP) is the measurement of a
character’s spirit. This covers a character’s charisma, soul,
aura, supernatural sensitivity, and fate.
A skill is a character’s ability that improves with training or experience. Each skill is related to one attribute.
Skill progress is measured in points which are a bonus to all contests involving that skill. R110
Maximum Skill Points
A character cannot have more skill points in one skill than he has character levels.
A character cannot use a skill that requires specific knowledge unless he has at least one skill point in that skill.
A perk is a discrete benefit that a character gains that cannot be classified as an attribute, skill, or hero point. All perks should generally be equally significant.
Perk Contest Limitation
Perks do not grant bonuses to contests.
When a character gains a perk, he may instead take a one-point attribute score increase or one skill point.
R105, R110, R111, R114
Perks may increase in significance if they gradually build on previously acquired perks.
A character gains an extra action each round for every 5 points that his attribute score exceeds 10. This bonus action must be related to the attribute, and must be unlocked by a perk that allows the use of a specific skill with this action.
R105, R110, R114, R203, R204, R206
Characters improve by gaining level points awarded by the GM. A level point is a one-point attribute score increase, a skill point, or a perk. Once a character has gained one of each type, his character level increases.
Player-characters may use hero points to improve contests as dictated by their character concepts. The amount of the bonus is determined by a d6 roll. A character may store as many hero points as he has character levels.
Hero Point Sources
Hero points renew every day. The GM may renew a PC’s hero point as a reward.
PCs with free will determine their own dispositions to
others. Characters without free will have five levels of
disposition to others: helpful, friendly, indifferent,
unfriendly, and hostile.