Character Module

Rules Catalog

100 Character
Concept
Every
character has a concept which is a description of the
character that gives it form within the story of the game.
101 Goals and Flaws Players give
their character concepts at least one goal and one flaw.
101
102 Average Person In general,
what would be easy for the average person is also easy for
each Player Character. The average person’s capabilities
are established by the campaign theme. 001
103 Attribute Character
attributes are the fundamental way in which a character
exists in terms of rules. The significance of an attribute
is measured by its score. The default score is 10.
104 Attribute Bonus An attribute
provides a bonus to contests that depend on it, equal to
the score minus ten then divided by two if the score is
even. If odd, the bonus is equal to the score minus eleven
then divided by two. 103
105 Physical The physical
attribute (abbreviated P) is the measurement of a
character’s body. It can represent well-being, strength,
stamina, speed, and any other corporeal characteristics.
103
106 Mental The mental
attribute (abbreviated M) is the measurement of a
character’s mind. It can represent reasoning, sensation,
memory, focus, and any other thought-related
characteristics. 103
107 Metaphysical The
metaphysical attribute (abbreviated MP) is the measurement
of a character’s spirit. It can represent a character’s
charisma, soul, aura, supernatural sensitivity, and any
other mystical characteristics. 103
108 Skill A skill is a
character’s ability that improves with training or
experience. Each skill normally relates to one attribute.
109 Skill Point Skill
development is measured in skill points, which are a
reusable bonus to contests involving that skill. 108
110 Maximum Skill Points A character
cannot have more skill points in one skill than he has
character levels. 108, 109, 113
111 Locked Skill A skill that
cannot be used until a character has at least one skill
point in it is called a locked skill. 108, 109
112 Perk A perk is a
discrete benefit that a character gains that is unrelated
to attributes or skills.
113 Character Level A character
has a level that acts as a general measure of his
influence. Each level grants an attribute score point, a
skill point, and a perk.
114 Hero Point A hero point
is a daily bonus of d6 that a PC may use to improve any of
his contests. Hero points should reinforce character
concept.
115 Hero Point Limit A PC may not
store more hero points at any time than he has character
levels. 113, 114
116 Hero Point Sources Hero points
renew each in-game day. The GM may renew hero points as a
reward, or whenever a PC role-plays his flaw in spite of
his goal. 114

Character Module

Modos RPG Mich43L