character has a concept which is a description of the
character that gives it form within the story of the game.
|101||Goals and Flaws||Players give
their character concepts at least one goal and one flaw.
|102||Average Person||In general,
what would be easy for the average person is also easy for
each Player Character. The average person’s capabilities
are established by the campaign theme. 001
attributes are the fundamental way in which a character
exists in terms of rules. The significance of an attribute
is measured by its score. The default score is 10.
|104||Attribute Bonus||An attribute
provides a bonus to contests that depend on it, equal to
the score minus ten then divided by two if the score is
even. If odd, the bonus is equal to the score minus eleven
then divided by two. 103
attribute (abbreviated P) is the measurement of a
character’s body. It can represent well-being, strength,
stamina, speed, and any other corporeal characteristics.
attribute (abbreviated M) is the measurement of a
character’s mind. It can represent reasoning, sensation,
memory, focus, and any other thought-related
metaphysical attribute (abbreviated MP) is the measurement
of a character’s spirit. It can represent a character’s
charisma, soul, aura, supernatural sensitivity, and any
other mystical characteristics. 103
|108||Skill||A skill is a
character’s ability that improves with training or
experience. Each skill normally relates to one attribute.
development is measured in skill points, which are a
reusable bonus to contests involving that skill. 108
|110||Maximum Skill Points||A character
cannot have more skill points in one skill than he has
character levels. 108, 109, 113
|111||Locked Skill||A skill that
cannot be used until a character has at least one skill
point in it is called a locked skill. 108, 109
|112||Perk||A perk is a
discrete benefit that a character gains that is unrelated
to attributes or skills.
|113||Character Level||A character
has a level that acts as a general measure of his
influence. Each level grants an attribute score point, a
skill point, and a perk.
|114||Hero Point||A hero point
is a daily bonus of d6 that a PC may use to improve any of
his contests. Hero points should reinforce character
|115||Hero Point Limit||A PC may not
store more hero points at any time than he has character
levels. 113, 114
|116||Hero Point Sources||Hero points
renew each in-game day. The GM may renew hero points as a
reward, or whenever a PC role-plays his flaw in spite of
his goal. 114