Modos RPG
Combat Module
300 |
Positioning |
Character positioning does not require an |
301 |
Offensive Posture |
The default position in conflict is called |
302 |
Defensive Posture |
If a conflict presents a position that would |
303 |
Changing Posture |
Changing posture requires a physical action. |
304 |
Flee Action |
A character may leave (flee) combat with a |
305 |
Flanking Posture |
Flanking posture allows a character to treat |
306 |
Range |
Range categories mark differences in posture |
307 |
Mounted Posture |
Mounted posture is for characters riding |
308 |
Flying Posture |
Flying |
309 |
Physical Damage |
When a character makes progress toward |
310 |
Mental Damage |
When a character makes progress toward |
311 |
Metaphysical Damage |
When a character makes progress toward |
312 |
Damage Pool |
Characters track the damage that their |
313 |
Maximum Damage |
An attribute’s damage pool can hold an amount |
314 |
Disabled |
When a |
315 |
Natural Healing |
The |
316 |
Armor |
Armor is the primary source of physical |
317 |
Shield |
A shield |
318 |
Weapon |
Weapons are used to deal physical damage in |
319 |
Weapon Range |
Each weapon has a Range attribute that |
320 |
Natural Armor |
By |