In Modos RPG, there is a chapter for monsters. It’s a fun idea, because it saves GMs time by not having to write monsters from scratch, and it gives PCs ideas about the fights they could have in the future. However, it’s very adversarial because it follows the conflict chapter, as if to say, “here’s what you’ll be fighting.” I want the chapter to do more than that.
In Modos 2, there will be no monster chapter, no Bestiary. In its place, a chapter for NPCs, which is to say: everyone besides the PCs. It will follow the last character-creation chapter (Magic), as a way to say, “your character is complete. Feel free to compare and contrast it with these other characters.” Since all characters use the same creation rules, the NPCs in this chapter will be examples, friends, and foes as well.
Yes, it will be a place for players to look up the nuts and bolts of
some of the monsters they’re fighting. But the game’s high level of customizability will give GMs more than enough leeway to make those monsters both deadly and interesting, no matter how much the PCs know.