I’m dreaming up module rules for the crunchier version of Modos (more positions in combat, but still not a full battle grid), which emphasizes an important point: there’s a line between the story and the rules. A curtain, if you will. And I’m thinking that a good, opaque curtain can improve the game experience for players by helping them to remain immersed in story, and worry less about the rules, or the metagame.
Where to draw the line? The obvious point is at the character sheet; if it’s not on the character sheet, then players don’t need to know it. Another line is around the rulebook: one for the GM, one for the PCs.
Feasible? I’ll let it stew in my head…
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