First draft of the nighttime rules is ready. In Wallachia, you don’t have to sleep; you can fight monsters all night instead. But if you take too much Mental damage, you’ll panic and flee for the nearest village. This is from the PCs portion of the rules:
When the sun sets on Wallachia, bad things happen. Dracula’s minions become stronger, the dead walk again, and PCs feel the overwhelming evil draining them. The Guide will tell you when each hour of the game passes, and as normal, you remove one point of (MP) damage at that time. After the sun sets, though, you become more tired and fearful as the hours pass, and you add one point of (M) damage each hour. To protect yourself from this damage, you must sleep.
When you are asleep, you don’t lose (M) health. Instead, you remove one point of (M) damage for every two hours of sleep. In this way, if you are awake for four hours after sunset and then sleep for eight hours, your net (M) damage is zero.
You can sleep safely in a village by bribing an innkeeper to allow you to stay at his inn. This usually costs 10 groshen, unless you perform a quest for him or you are exceptionally Persuasive. You can also bribe an innkeeper, once per day, to sell you a half meal or full meal. Priests will allow you to rest in their churches during the day and provide you with a half meal, but no one is allowed in the churches after the sunset service ending at 6 PM.
You can attempt to sleep safely outside of villages. To do so, one PC must find a place to rest and roll a contest for every hour of rest. The purpose is to determine if you are found by nearby minions, and the type of contest should reflect the PC’s method of choosing a place. For example, a Pirate PC might roll a Mental contest when camping at a river due to his knowledge of water routes and landings. Or a Belmont PC with a skill point in Sneak might use Sneak (P) to represent how he led the PCs quietly into a hard-to-find spot. If the PC rolls a Con, the PCs must fight against minions for that hour, as normal. After an hour of fighting and cooling down passes (which includes one (M) damage if resting at night), the PC may restart resting contests.
The difficulty of choosing a good place to rest increases with the level of the area (which follows the level of the nearby minions), time of day, and number of PCs in the party. It is important to note that PCs cannot rest in Venues (places with bosses or other important events), and that PCs remove one (P) and (M) damage at noon, when God’s light is strongest.