The combat chapter gives a play example at its beginning, but I wanted to break combat down to a simpler level yet. Now the Physical Conflict section begins with just such a combat breakdown, which includes a little fluff for comprehension.
There are 15 steps in the combat breakdown, and 8 are called required. It looks complicated on paper, but I’m hoping it’s easily understandable after one or two read-throughs.
End the round.