I’m enjoying the rules-light, redesigned nature of version 1.3. I just ran a game session that involved some information sharing, song writing, and crowd-entertaining. I think only two die rolls were needed: one to see if the songwriting was up to expectations, and one was a detect contest to notice a character’s attitude through body language, not words.
The songwriting check used a slight change that I want to put in the rulebook: I want to take “failure” out of contests. Failing should be up to the players and GM. When you make a contest, you succeed, tie, or “don’t succeed.”