As it turns out, pumpkin porter is awesome!
Oh, relating to the game: combining actions just got easier and more complicated.
OLD COMBINED ACTIONS:
Announce that you’re combining actions. Roll all your contests at the same time, and keep the highest result for each of them, but you cannot change actions once they’re combined. This is great for getting high results, but terrible for keeping the flow of actions consistent. In other words, if other characters want to act while you’re combining two or more actions, when exactly does that happen?
NEW COMBINED ACTIONS:
On your turn, keep your previous contest if you want it. Otherwise, roll a new one and keep it. This allows other characters to act during your earlier actions, gives you a chance at a higher contest, allows you to change plans, and makes you ask, “do I really think I can roll higher than a 13?”