A new year will obviously bring some new rules, but the question is for what are they? House rules? A rules module? A new version of Modos RPG?
Defend (parry): a Pro against a Fight skill ends your opponent’s turn (which also ends his temporary initiative advantage).
Profession: this should be renamed Produce, since that’s what the skill does.
Nova, perk: when you cast a spell that deals P or M damage, prior to rolling spell damage, you can choose to add a point of damage for each additional point of casting damage you take, up to your character level. (The idea here is to make the Mana perk more attractive.)
Lists: Skills, Perks, Gear, and Spells aren’t listed by name in the rules catalog. So what the heck are they? They’re part of Lists, which need to be added to the Modules chapter of the book, and are probably the easiest part of the game to modify. A GM could, in theory, make a completely unique game without touching any of the core modules, and simply creating her own Lists for her game.