Weapon focus, the perk, is going to get some revision attention. Two reasons:
- like attributes were, its name isn’t as clear as it could be,
- it might be more balanced, or at least more attractive, as a perk if it applied to weapon categories instead of specific weapon types.
Does it make sense for a person who trains primarily with one weapon to be better with that weapon? What about other, similar weapons?
Should there be three weapon perks, one for each fight skill (melee, missile, and unarmed)?
Are you more likely to encounter a blades-specialist than a bastard sword specialist? What about a bows specialist? And: if you’re very familiar with bows, does that mean that you have more skill points in fight(missile), or that you deal more damage with bows than another weapon type?
Comments
Just popped in there:
What if Weapon Focus lost its tree status? Meaning, you can only take weapon focus once, and then must take a different perk that also increases your weapon damage for the weapon on which you’re focusing?
For example:
-Specialize (melee): use a higher progress die type with fight (melee). (Remember, physical damage=progress.)
-Bladesman: use a higher damage die whenever you’re using a bladed weapon.
-Weaponmaster: pick a weapon from the weapons table. When using that weapon, you add +1 damage on your damage rolls.
This set of perks could put longsword damage at d12+2 – pretty painful.