I’m penning in the new version’s powers alphabetically, and for some reason, Fear is the first one to really grab my imagination. Here’s the first level version:
Fear 1
Range: close
Target: single
D/M: +3/yes
Effect: if the target is in a non-defensive posture, it can use actions only for defense against this power, to move to defensive posture, or to flee conflict. In defensive posture, the target may act normally.
Half: (M) no effect.
Sounds scary, right? Well, not really. But its uses are what make it cool. It could be a force field, pushing larger things (opponents) away from the user. It could be divine energy, keeping evil creatures at bay (maybe with the help of a hero point), or it could be a simple fear spell, tearing at your opponent’s psyche until she can’t stand being near you. The third level version (Fear 3) affects multiple targets, creating a better sphere-of-protection image than the first level version.
What about repelling projectiles? Well, there’s the Armor 1 power…
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