As one of my favorite parts of the game, modules need to be done right. I’ve cut a lot of subjective material from the modules chapter, and I’m hoping that what’s left is short and sweet.
Each sample module is getting a makeover, and the rules module is complete, although I can’t code the new rules without properly coding the core rules first. The sample rules are:
- New attributes: power and reflex, replacing physical.
- Piecemeal armor: why wear a suit of mail when you could wear a leather cap, steel bracers, a chain skirt, and snazzy vest?
- Dragon magic: having a fourth attribute means another damage pool for fueling more spells. Dragon warriors get free casting actions as their dragon blood increases.