Making a few revisions to the common spells list. While some got toned up and others got toned down, I have to remind myself: Modos RPG is a game about low math and high roleplaying. Higher-level spells don’t have to deal more damage, because they offer a different benefit: conservation of MP health.
For example: a first level spell that deals d8 damage once costs 5 MP health. While a fourth level spell that deals 4d8 damage costs 8 MP health. In terms of ratios, the first level spell deals 0.9 damage per MP health, and the fourth level spell deals 2.25 damage per MP health, or 2.5 times as much damage per health as the first level spell.
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