POW should have been an attribute a long time ago.
Now it’s one of six optional attributes that you can add to your Modos game with the new sample rules module: Combat Crunch. I catalogued the rules this morning, and I’m hoping it’s a good sign that they fell neatly into place. Here’s what it looked like:
I wrote the draft ideas several days ago, knowing that I wanted to add map positioning, more attributes, combat uses for those attributes, and hit points to make the game crunchy. Then I fleshed those ideas out in the discussion, or concept, section of the module. Once they made sense, I looked through each sentence and asked: is this the root of a new rule? Whenever I found one of these, I dropped it into a placeholder in the module’s rules catalog. Then I explicitly wrote what each new rule actually was, tying them to existing rules wherever possible. Now I just have to number each new rule so that it overwrites old rules where appropriate, or has a new rule-number if it is unrelated to existing rules.
POW, for the record, is short for Power – a sub-attribute of Metaphysical. A strong POW adds damage to your metaphysical attacks (and a power’s MP cost, so be careful with it)!