This is a system for granting more character levels to PCs as they progress by achieving Goals. Achieving any goal awards an experience point (XP) to that PC, and a PC gains a character level after earning a number of XPs according to the following schedule, subject to GM modification:
4 XPs: high-fantasy campaign
8 XPs: low-fantasy campaign
16 XPs: no-fantasy campaign
There are four types of goals: Session, Character, Party, and Story.
Players decide what they want to accomplish in one session. This can be as simple as “getting out of bed.” Players establishing more difficult goals can be rewarded with hero points or role-playing bonuses.
Each character has at least one goal that drives its actions. This is usually the Goal written on the character sheet. PCs can earn an XP by accomplishing that goal or by making significant progress toward the goal, as determined by the GM.
The PCs and GM collectively determine a party goal, which should be based on the talents, relationships, and needs of all PCs. If the PCs are members of a faction, the party goal can be that faction’s expectations of the party.
A story goal, determined by the GM, is accomplished when PCs advance the story or campaign in their favor. Story goals are also called “quests” or “adventures.”
Rules Catalog Entry, comma-separated values:
117,Experience Points,PCs gain an experience point upon completing a Goal or by GM discretion. 101
118,Level Up,PCs gain a character level upon earning a number of XP as determined by the GM. 113
119,Additional Goals,In addition to character Goals PCs have a session goal determined by their players; a party Goal determined by all players; a story Goal determined by the GM. 101