Tag: Modos 2

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  • A New Place for NPCs

    In Modos RPG, there is a chapter for monsters. It's a fun idea, because it saves GMs time by not having to write monsters from scratch, and it gives PCs ideas about the fights they could have in the future. However, it's very adversarial because it …

  • Breakthroughs in Metaphysics

    It has been an awesome week for rules-writing! Issues seem to be resolving themselves, as I let the old rule framework shine through its rusty coat and reveal what it's really made of. For starters, I'm writing to beef up the metaphysical end of the …

  • Easy as 1, 2, 3

    Writing my way through the perks chapter led to well, a lot of things, but specifically to the Spell Weaver perk. Right off the bat, it needs help because "spells" are now called "powers" to help the base rules feel a little more flexible for other …

  • This is what fear looks like

    I'm penning in the new version's powers alphabetically, and for some reason, Fear is the first one to really grab my imagination. Here's the first level version: Fear 1 Range: close Target: single D/M: +3/yes Effect: if the target is in a non- …

  • Come with me if you want to live

    I've decided that 5 is a good level for a terminator. It's a little vulnerable to machine gun fire, but what isn't? Cyborg 5 A flesh-covered android that specializes in terminating people. Goal: follow prime directive. Flaw: single-minded. P 17, M …

  • In space, no one can hear you scream

    This alien is looking pretty scary: Alien, bioweapon 8 A genetically designed creature, with black, slimy skin and a long, bony tail. The alien reacts to close range enemy attacks with a natural attack (acid spray), and uses the special move perk to …

  • It's Taking Shape

    Signs that the first Modos 2 draft is almost complete: the new rules catalog is starting to fill up. I'm hoping for fewer than 100 rules, and for a fully hyperlinked version right here in the Portal. I'll also provide a catalog that can be dropped into …

  • 82 Rules

    The current number of rules in the Catalog is 82. That's a significant reduction from version 1.4, which hopefully translates into faster gameplay. I have at least one more pass to do, and I'm hoping that 82 will be the cap.