Tag: module

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  • All the Rules

    Here they are, in all their unformatted glory! 98, by my count. Double digits, baby! Module Number Title Text 0 00 Rule Zero The Guide of Modos is the final arbiter of what happens in the game. 0 01 Campaign Theme Each game or campaign has a theme …

  • A Modos Market...here?

    We can't have a thriving, free alternative to corporate roleplaying, online marketplaces without a hub for sharing the Modos community's works of art. I'm thinking that this site might work for that. Due to limited file hosting, I won't be able to upload …

  • Worth the Wait...?

    So, it turns out that the lucky person to get a copy of the Skyrim mod for Christmas was me, and it wasn't a complete copy. Luckily, I've had time to work on it, and it is currently receiving its editorial review. It has been field-tested, and with some …

  • Levels of Complexity

    As I was explaining the game to a new player this weekend, I was going over her character sheet and looking for sections where what-you-see isn't exactly what-you-get. Fortunately, the complexity build-up occurred in the same sequence as the five standard …

  • Bam Crack POW!

    POW should have been an attribute a long time ago. Now it's one of six optional attributes that you can add to your Modos game with the new sample rules module: Combat Crunch. I catalogued the rules this morning, and I'm hoping it's a good sign that …

  • On the Horizon: Adding Art

    As I was finishing my first formatting pass on Modos 2 deluxe, I was watching gameplay from Horizon: Zero Dawn in the background. (I would be playing it, but I don't have a PS4.) The unique setting has both ancient and future elements: primitive living, …

  • What a horrible night for a curse.

    I know, I know. It's a little too quiet in here. That's how you know something is up... In this case, it's a Castlevania rules module. Fight minions, avoid traps, decipher poorly-translated rumors, remove the curse, and kill Dracula! Well, Dracula …

  • Feeling sleepy? I hope you're in a village!

    First draft of the nighttime rules is ready. In Wallachia, you don't have to sleep; you can fight monsters all night instead. But if you take too much Mental damage, you'll panic and flee for the nearest village. This is from the PCs portion of the …

  • Character Classes for Destroying Vampires

    I spit-shined some character classes for the Quest. I won't say "polished," since they're a long way from being glossy. But before I get to them, here's the theory behind them. I took a cue from Castlevania 3, and decided that players should be able …