Let’s make Modos RPG even better! Here’s the list of changes/corrections to make for version 1.31.
p.30: Dual wielder will not grant an extra action, but another benefit on par with a damage bonus. This might vary depending on what the secondary weapon is.
p.31: Martial artist will not grant an extra action, but another benefit on par with a damage bonus, or a parry bonus akin to the bonus gained from using a shield.
p.31: Owl’s eye: in dark light level, you see shadowy light instead out to close range…
p.32: The specialize perk will be reduced to a +2 bonus on contests with a particular skill. It also includes specific knowledge of that skill, and allows the skill bonus to effectively equal character level +2, if the character already has one skill point per level. Or:
https://modos-rpg.obsidianportal.com/adventure-log/thinking-out-loud-on-the-specialize-perk Pending review. The design goal is to completely remove skill bonuses from perks.
p.52: “attribute bonus. . .” Contest terminology will become “favorable” and “unfavorable” results, instead of success, fail, more success, better outcome, etc.
p.55: “The details of what happens become important.”